Plus, the combination of music, sound effects, and sprite movements/animation spice up the cutscenes so their not tedious to read through most of the time, but I feel maybe a custom text box would help the game even more. I feel the text itself is written to be interesting enough, so I am ok with that aspect. There are times in my game where, especially in the opening parts, there's a lot of text to get through for exposition reasons. Plus, there's no auto-positioning option where it doesn't obscure the player. My only concern with using the custom text box seen above is the box itself might feel a little too cramped, but I know some games pull that off just fine. Sure, it's as simple as the default text box, but I feel it may spice up the player experience just enough. It doesn't take up as large a portion of the screen as the default box does, plus it enters and exits the screen in a more unique way. On the other hand, a custom text box takes a little more effort to implement and must be done for every cutscene and NPC. On the one hand, the default text box is easy to implement and quick to fix if needed, but I feel that it can be a bit boring having seen it for years and years.
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